Hubert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a black broad hat and black clothes. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Opinionated. Bonds: Family, Rich. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp. Violet garnet (700 gp). Jet (120 gp). Sardonyx (60 gp). 1 Minor magic item.
Gunter Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his brown robe and has his spear always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: Many goblins want him driven away; and revenge
Ideals: Artistic, Gifted. Flaws: Greedy. Bonds: Adventurer, Enemies. Occupation: Crown-heir
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Odo Badger, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants, and carries longswords. His hair is long and golden with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His eyes are likewise brown. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Attractive, Mentor. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp. Carnelian (80 gp).
Robert Riley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears brown cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Artistic. Bonds: Nature, Job. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Peter Easton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his chestnut hair well, parting it to the left. He has blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: He was born in a small mountains village. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Nature, Has a crush. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 7
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0
Possessions: 900 gp.
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