Ralf Kitchur, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a slight overbite and is overall scrawny. His silver hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Many dire rats want him driven away; and wants a kiss
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Enemies, Family, Has a crush. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Minor magic item.
Lewis Clifford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long silver beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and money/treasure
Ideals: Entrepeneur, Joker, Fighting. Bonds: Rich. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2200 sp. 1 Darkwood Shield.
Manfred Remington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Justice. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Rolf Davenport, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He typically wears red cloth garments or leather armor. His long red hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Mentor, Nature. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 27000 sp. Red garnet (50 gp). Golden pearl (50 gp). 1 Minor magic item.
Everard Rutherford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His hair is auburn and very short. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He would rather hide behind his crafts than deal with other people.
History: Born in the east to a Navigator, Everard learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 90 pp.
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