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Advanced [show]


Cory Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is dressed in earthy colors with a grey and black handkerchief worn on his right side. His right hand appears badly burned and disfigured. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he wants to meet his childhood hero

Flaws: Racist, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Cory Acton, Male Human Wizard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills History +7, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Terran, Druidic, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 500 gp. Blue quartz (5 gp). Alexandrite (1500 gp). Deep green spinel (80 gp). 1 Darkwood Buckler. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He wears a Stetson hat to hide his balding. His eyes are violet and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Philantrophist, Athletic. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Merchant

Voice: American accent

Attributes [hide]

William Bentham, Male Human Expert 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 6 (-2)15 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Aquan, Druidic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Jet (140 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green cloak and cross-gartered blue stockings. His head has been shaved. His eyes are brown.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Manfred hails from a village terrorized by brigands. Manfred was born on a far northern island where he grew up under the tutelage of his father, an expert Armorer. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends.

Flaws: Ugly, Insane. Bonds: Adventurer, Enemies, Immigrant. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Trowbridge, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. 7 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


Trey Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting grey shirt and pants. He has wavy blonde hair. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he wants nothing more than to rejoin the army

Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Military. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Trey Budd, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 18 (+4)16 (+3)
Skills Medicine +7, Nature +6
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Trym studied abroad. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Trym Kenley, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs

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