John Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His hair is auburn, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Bonds: Poor, Attractive, Enemies, Immigrant. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. Citrine (80 gp). Smoky quartz (80 gp). Rose (80 gp). Coral (90 gp).
Roger Upton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt, he is not a threatening figure. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Family. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp.
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Greedy. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. Azurite (15 gp). Brown-green garnet (60 gp). 1 Masterwork manacles. 1 Masterwork manacles. 1 Silk rope.
Ernest Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing a long, green, dusty cloak. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with music.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 12 years.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined, Artistic. Bonds: Attractive, Poor, Slave. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in an above average manner. He has wavy blonde hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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