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Advanced [show]


Kyle Hamilton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Terse, Disease. Bonds: Rich. Occupation: Engraver

Voice: German accent

Attributes [hide]

Kyle Hamilton, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears white cloth garments or leather armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. In his 16th year, his parents were killed by a brigands raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Enemies. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Appleton, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3200 sp.


Social Check DCs


Shane Hackney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. He keeps his long silver hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Shane Hackney, Male Human Ranger 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in yellow turtlenecks beneath a black coat with grey slacks. He is an epitome of beauty. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny topaz earrings on each ear.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother.

Ideals: Gifted, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Aldous Addington, Male Human Bard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 3000 sp. Freshwater pearl (14 gp). Aquamarine (1400 gp). 1 Minor magic item.


Social Check DCs


Randal Soames, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His top hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Barber. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Soames, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Athletics -1, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Amethyst (110 gp). Obsidian (6 gp).


Social Check DCs

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