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NPC Generator

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Advanced [show]


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown armored body suit, with a simple grey line shooting up and back down. He wears his auburn hair down. His violet unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Has a crush. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Guy Anderton, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He sports tan clothing, slightly heavier than average wear. His tied-back hair is golden. His gray unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Born in the north to a Assassin, Trym learned a great deal about his mother's area of expertise. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He has worked as a Assassin like his mother before him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Job. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Trym Colton, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 2 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Azurite (13 gp).


Social Check DCs


Everard Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He carries a battered longbow and tarnished monstrous two handed axe as well. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east, but his parents moved at a very young age to the west. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Everard Wakefield, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Small steel mirror. 1 Masterwork Artisan’s tools.


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a grey coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. His blonde hair is lengthy and is close to two feet long. This blue eyed easterner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Gresham, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. Pink pearl (50 gp). Jade (50 gp). 1 Silk rope.


Social Check DCs


Hunter Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his sai ready. His red hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Hunter Hayley, Male Human Cleric 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1100 gp. Peridot (50 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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