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Advanced [show]


Trym Davenport, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a black and violet handkerchief worn on his left side. His blonde hair is unkempt and raggedy. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes

Ideals: Passionate, Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Trym Davenport, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and white handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Mundane, Insane. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Branson, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Sculptor uniform. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He worked as a nervous Sculptor and found it very stressful. He has achieved small success as a Sculptor.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Norman Allerton, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Dayton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy white suit. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: When he was but 4 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Justice, Artistic. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Heward Dayton, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Bather in town.

History: Born in the east to a Bather, Henry learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a orcs raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Bather.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Henry Nash, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 5 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)13 (+1) 13 (+1)5 (-3)
Skills Deception -1, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. White opal (1000 gp).


Social Check DCs

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