Charles Dumph, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a white collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His blonde hair is lengthy. His eyes are likewise brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Ideals: Justice. Bonds: Job, Adventurer, Rich. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. 1 Minor magic item.
Trym Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has golden hair. This brown eyed easterner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and a rival would like him out of the picture
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 80 pp. Rose (80 gp). White pearl (40 gp). Black star sapphire (1100 gp). 1 Minor magic item.
Justin Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized opal on his left hand. His blonde hair is long and unkept. He has a dull look in his brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Richard Thorpe, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a violet tunic with white highlights, and long brown pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 sp. Fiery yellow corundum (1100 gp). Golden yellow topaz (300 gp). Brown-green garnet (70 gp). Moonstone (70 gp). 1 Minor magic item.
Everard Bradford, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Rich, Military. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 2 Antitoxin. 2 Antitoxin.
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