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Advanced [show]


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is auburn. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Rich. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

John Sheldon, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Miles Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and he perpetually has his bastard sword ready. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Rich. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Miles Clayton, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1000 sp. Onyx (20 gp).


Social Check DCs


Alexandre Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a green suit, grey shirt, and black tie. He has blonde hair. His eyes are green and he is always smoking a pipe.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Immigrant, Nature. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Alexandre Stansfield, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)8 (-1) 14 (+2)17 (+3)
Skills Performance +5, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Nibley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and blue handkerchief worn on his right side. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. He sports a long white beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Mentor. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Richard Nibley, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)9 (-1) 14 (+2)16 (+3)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Clerebold Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Clerebold Weld, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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