Wymar Coombs, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear grey pants and tee shirts. His silver hair is braided into rings. This brown eyed southerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: To pay off his debts; and to reunite with his old friends
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Adventurer, Debt. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Hematite (10 gp). Golden pearl (120 gp).
Wymar Berkeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright blue suits and hats. His hair is long and silver with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp.
Randal Walcott, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His black hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of northern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Malachite (14 gp). Blue quartz (14 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Randal Enfield, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears grey cloth garments or leather armor. His hair is short and chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast forest. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Secretive. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 sp.
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His clothes are grease stained in places. His hair is cut close to his head. His eyes are likewise blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and expand his business
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Immigrant, Mentor. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Fiery yellow corundum (1200 gp). Obsidian (13 gp). Eye agate (13 gp). Malachite (13 gp).
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