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NPC Generator

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Advanced [show]


Gomory Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears very tight pants and wife beaters, though occasionally he sports a green coat. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Tindall, Male Human Fighter 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 7 (-2)15 (+2) 11 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. Obsidian (13 gp).


Social Check DCs


William Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized jet on his left hand. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Carter, but he got bored and became a Locksmith. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Flaws: Antagonistic, Fearful, Secretive. Bonds: Rich, Job, Adventurer. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Stanford, Male Human Warrior 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 700 gp.


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Ernest studied abroad. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Ernest Pinkerton, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Norman Cotton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan, dusty cloak. His silver hair has been sun bleached extensively. His eyes are likewise brown.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Family, Rich, Job. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Norman Cotton, Male Human Commoner 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright pastel suits and hats. He wears a feathered hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: To protect his home; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Guardian, Military, Family. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Clapham, Male Human Expert 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 7 (-2)8 (-1)
Skills Nature +4, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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