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NPC Generator

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Advanced [show]


Cory Colton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red coat over a white low-cut shirt, and a Stetson hat upon his head. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Jeweler, Cory learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Jeweler job and began his own company from there.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Cory Colton, Male Human Wizard 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points -2 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)8 (-1) 17 (+3)14 (+2)
Skills Athletics +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He is physically well-built. His hair is long and red with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Flaws: Ugly, Hedonist, Forgetful. Bonds: Military, Poor. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Trey Tattersall, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Ainsley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He has a small bristly mustache and wavy brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the north. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast island. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, In love, Nature. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Ainsley, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills History +5, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Raymond Benson, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. His black hair is smooth and relatively long. His green eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Raymond Benson, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Adam Middleton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear blue tank tops with red pants. His auburn hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: Adam was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Flaws: Shy, PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Adam Middleton, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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