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Reynard Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear green pants and tee shirts. He has no hair. His eyes, though not visible through his cowl, are brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: The child of a Assassin, who enjoyed hunting, Reynard was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Reynard Langdon, Male Human Warrior 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 500 gp. Banded agate (8 gp). Carnelian (60 gp).


Social Check DCs


Peter Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a green and violet robe with the hood down. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Peter Tattersall, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Athletics +6, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Jade (160 gp). 1 Holy water.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and brown. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Architect. He takes great joy in being the best Architect in town.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly. Bonds: Immigrant, Job, Nature, Rich. Occupation: Architect

Voice: Stutters

Attributes [hide]

Trym Lindsey, Male Human Rogue 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Nature +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With bright silver hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Abram, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Elven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp.


Social Check DCs


Aldous Langdon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His fierce blue eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Aldous was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Extrovert, Persistence. Flaws: Ugly. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Aldous Langdon, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. Black velvet mask with numerous citrines (110 gp). Silver comb with moonstones (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs

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