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NPC Generator

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Advanced [show]


Arnold Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered blue stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright brown hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Map Maker in town.

History: Arnold was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Attractive, Immigrant. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Arnold Paxton, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 300 gp. Peridot (50 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Hunter Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white coat over a brown low-cut shirt, and a broad hat upon his head. His auburn hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Baker, Hunter learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Herbalist again; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Hunter Anderton, Male Human Adept 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Thornton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt, and carries clubs. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. His martial abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Miles Thornton, Male Human Ranger 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)18 (+4) 14 (+2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Elven, Aquan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. Freshwater pearl (15 gp). Red-brown spinel (140 gp). White opal (1500 gp). 1 Minor magic item.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Flaws: Insomniac, Insane, Hedonist. Bonds: Slave, Poor. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Gilbert Gracey, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. Black opal (1100 gp). Fire opal (1100 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Oakes, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: Gifted from a young age, Hubert studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Cartwright.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Hubert Oakes, Male Human Wizard 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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