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NPC Generator

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Advanced [show]


Aldous Barton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear blue clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His chestnut hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Aldous hails from a village terrorized by goblins. In his 13th year, his parents were killed by a goblins raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Aldous never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Gifted, Joker. Bonds: Enemies, In love, Job. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Aldous Barton, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic. Flaws: Addict, Insane. Bonds: Rich, Mentor. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Hackney, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)6 (-2) 6 (-2)9 (-1)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Peter Alton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a green coat. His clothes are grease stained in places. His head has been shaved. His thin eyebrows rest above his beady gray eyes.

Personality: Calm and collected, he is a well trained Tanner. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Body Guard again; and expand his business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Alton, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)7 (-2) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 39000 sp. Jade (70 gp). Black star sapphire (900 gp). Jet (70 gp). Star ruby (900 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


John Snowdon, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear brown clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when John was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. John was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed, PTSD. Bonds: Family, Poor. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

John Snowdon, Male Human Warrior 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and dresses like a well dressed Ploughman does. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He got into the Ploughman business at a young age. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 5 years.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Optimist. Flaws: Disease. Bonds: Job, Religious, Military. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Lance Graeme, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)16 (+3) 9 (-1)9 (-1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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