Balimaar Windsor, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and wears just a blue suit. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: This man loves painting and to teach people painting more than just about anything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He has never given up on his painting dream.
Motivation: He desires power and/or immortality; and to be a actor again
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Poor. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Moonstone (30 gp). Azurite (4 gp). Chrysoprase (30 gp).
Odo Cotton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears red painted combat armor at almost all times. He is an epitome of beauty. He has a small bristly mustache and wavy golden hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Gardener. He is lazy, self-centered, vain, and jealous.
History: Born in the west to a Gardener, Odo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Ruler again; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Rolf Perry, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears green cloth garments or leather armor. His clothes are grease stained in places. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. Rolf was born on a far northern island where he grew up under the tutelage of his father, an expert Actor. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Actor
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Thomas Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his red hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the west. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Shy. Bonds: Rich, Job, Immigrant, Nature. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 5 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp.
Randal Dumph, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he wants revenge against drow
Flaws: Addict, Depressed, Mundane. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Deep green spinel (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
