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NPC Generator

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Advanced [show]


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a tan Stetson hat and tan clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Military, Enemies. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Hackney, Male Human Druid 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Randal Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He wears his white hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.

History: He comes from a rich northern family. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Hedonist, Lazy, PTSD. Bonds: Rich. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Asheton, Male Human Wizard 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)7 (-2) 7 (-2)12 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey painted combat armor at almost all times. His silver hair and beard is wavy and long. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Pacifist. Flaws: Shy. Bonds: Mentor, Family. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Patrick Reid, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 8 (-1)10 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown armored body suit, with a simple grey line shooting up and back down. His moppish red hair is in a traditional bowl cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Kyle Tatum, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)5 (-3) 16 (+3)10 (+0)
Skills Investigation -1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).


Social Check DCs


Don Dumph, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his white robe and has his dagger always slung over his shoulder, and is pretty ugly. His hair is greying and his face has many wrinkles. His eyes are a pleasant blue.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Don Dumph, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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