Solomon Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered violet stockings. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are white and perfect.
Personality: Eccentric and domineering, Solomon will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Barkeep and found it very stressful. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Extrovert, Gifted, Fighting. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Red-brown spinel (160 gp). Star rose quartz (70 gp). Zircon (70 gp). Jade (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he seems to be bored by most things
Ideals: Optimist, Philantrophist. Flaws: Insomniac, Mundane. Bonds: Immigrant. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 6000 sp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Staurheim, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His left hand appears badly burned and disfigured. His silver hair is singed and shortened. He has violet eyes and a yellow hat with a black feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.
History: He was born in a small island village. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +7
Possessions: 1 Minor magic item. 1 Minor magic item.
Gerald Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports violet clothing, slightly heavier than average wear. His blonde hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: He got into the Sage business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Fighting. Flaws: Fearful. Bonds: Job, Rich. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Onyx (70 gp). Rich purple corundum (700 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Rodney, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Shepherd, Ralf learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Shepherd for hire.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Flaws: Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp. Zircon (50 gp). Golden yellow topaz (500 gp). 1 Crowbar. 1 Bullseye lantern. 1 Magnifying glass.
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