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NPC Generator

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Advanced [show]


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt with thin blue vertical stripes and violet pants and is in decent physical shape. With bright silver hair and a scraggly beard. His gray unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Thomas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted, Philantrophist. Flaws: Disease. Bonds: Religious. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Thomas Halsey, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. 1 Masterwork studded leather.


Social Check DCs


Alex Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a red collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny topaz earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Sabotage a competitor; and to be a priest again

Ideals: Extrovert, Logical. Flaws: Depressed. Bonds: Rich, Job. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Alex Barlow, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shane Weld, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Cook does, and sports empty pouches on his belt. His top hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Engraver, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Cook and was forced into it by his family; and an old rival family wants him found

Flaws: Ugly, Hedonist. Bonds: Job, Military, Family. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Shane Weld, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 20000 sp.


Social Check DCs


Arnold Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His golden hair is matted, messy, and big. His eyes are violet and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Bricklayer like his father before him.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Poor. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Arnold Lindsey, Male Human Warlock 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 18 (+4)17 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is golden and curly. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: John was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has worked as a Architect like his father before him.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

John Sydney, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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