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Advanced [show]


Miles Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Shy, PTSD. Bonds: Immigrant. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Nash, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 6 (-2)9 (-1)
Skills Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Charles Kitchur, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His skin is also unnaturally pale. His auburn hair has been sun bleached extensively. His amber eyes peer out from beneath his Stetson pastel hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Kitchur, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)7 (-2) 17 (+3)15 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Kody Hartford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Kody isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Poor, Military. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Kody Hartford, Male Human Rogue 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)6 (-2) 13 (+1)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His black hair is greasy and uncared for. His amber eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. His childhood dream was to be a Miller, but he was a colossal failure. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Payton, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears a tan cloak and cross-gartered white stockings. He wears a Stetson hat to cover his moderate length silver hair. His eyes are gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Gunter studied abroad. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Athletic, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Gunter Livingstone, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Lapis lazuli (10 gp). Hematite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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