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NPC Generator

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Advanced [show]


Aldous Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears brown painted combat armor at almost all times. His tied-back hair is brown. His eyes are likewise green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Aldous Digby, Male Human Rogue 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: Tourmaline (40 gp). Carnelian (80 gp). Aquamarine (500 gp). Tiger eye turquoise (6 gp). Moss agate (6 gp). Chrysoprase (80 gp).


Social Check DCs


Don Hamilton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady blue eyes.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted necromantic powers by his dying brother.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Don Hamilton, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Middleton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and dresses in brown turtlenecks beneath a white coat with brown slacks. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Ideals: Passionate. Flaws: Impulsive, Racist. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Trey Middleton, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Wymar Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a white and black robe with the hood down. His head has been shaved. He has a tattooed face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Wymar Yeardley, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


John Clapham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports black clothing, slightly heavier than average wear. His tied-back hair is red. His eyes are violet.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A gifted student he started as a Farmer, but he got bored and became a Architect. He struck the Architect job and began his own company from there.

Motivation: A deep hatred of goblins.

Flaws: Secretive. Bonds: Job, Religious, Enemies. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

John Clapham, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)7 (-2) 17 (+3)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Zircon (40 gp). Banded agate (13 gp). Black star sapphire (1400 gp). Carnelian (40 gp). 1 Minor magic item.


Social Check DCs

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