Heward Kenley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Disease. Bonds: Rich, Military, Nature, Job. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1000 sp.
Percival Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a falchion on his belt. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise amber.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He became a Cartwright soon after.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and further expansion of business
Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Rich, Job. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Chalcedony (70 gp). Tourmaline (50 gp).
Hugh Kimberley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars, and is pretty ugly. His blonde hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Map Maker business at a young age. A gifted student he started as a Sculptor, but he got bored and became a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp.
Reynard Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a dagger on his belt. His hair is long and auburn with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. This brown eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Slave, Adventurer. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Black velvet mask with numerous citrines (110 gp). Jeweled anklet (2000 gp).
Dustin Windsor, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is typically in his Shepherd uniform. His skin is also unnaturally pale. He has wavy auburn hair. He has green eyes.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Shy. Bonds: Job, Mentor, Nature. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 7 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 1 Backpack. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.
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