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NPC Generator

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Advanced [show]


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and tends to wear a blue poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. He wears a broad hat to cover his moderate length red hair. He has brown eyes.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Nature. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Gomory Kinsley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Gerard Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Spy, Gerard learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He has worked as a Spy like his mother before him.

Motivation: Money/treasure; and balancing his hectic life and new spy responsibilities is difficult

Flaws: Shy, Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Gerard Ramsey, Male Human Aristocrat 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +7, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple blue line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has a dull look in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Junk Dealer, John learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Guardian, Job. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

John Tewksbury, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Onyx (60 gp). Red spinel (100 gp).


Social Check DCs


Norman Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white armored body suit, with a simple black line shooting up and back down. He has wavy black hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Norman hails from a village terrorized by gnolls. In his 17th year, his parents were killed by a gnolls raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Disciplined, Impeccable. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Norman Davenport, Male Human Adept 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 4000 sp. Coral (130 gp).


Social Check DCs


Frederick Shirley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His brown eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Frederick took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Justice, Impeccable, Gifted. Bonds: Slave. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Frederick Shirley, Male Human Wizard 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)18 (+4) 9 (-1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Goblin, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443210000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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