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Advanced [show]


John Stratford, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Disease, Depressed. Bonds: Military, Poor. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

John Stratford, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Anselm Blakeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Flaws: Shy. Bonds: Attractive, Family, Enemies. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Anselm Blakeley, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Randal Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He wears a colorful flower in his blonde hair. His eyes are amber.

Personality: Eccentric and domineering, Randal will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Extrovert, Logical. Bonds: Adventurer, Attractive, Religious. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Randal Enfield, Male Human Druid 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Braxton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed northerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Geoffrey was born with his father's beautiful face. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Geoffrey Braxton, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 0 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. He has gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He has a crush on the local Architect; and to reunite with his old friends

Ideals: Gifted. Bonds: Adventurer, Attractive, Job, Has a crush. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

John Abram, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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