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Advanced [show]


Drogo Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered morningstar and tarnished longsword as well. He has silver hair. His amber eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 3 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Many drow want him driven away; and wants to have a good time and be beloved

Ideals: Entrepeneur, Fighting, Optimist. Bonds: Immigrant, Enemies. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Sherwood, Male Human Wizard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)10 (+0) 16 (+3)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a tan suit, violet shirt, and grey tie. His hair is long and white with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Slaad in disguise. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Athletic, Impeccable, Justice. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Dudley, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 17 (+3)6 (-2)
Skills Deception +0
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 pp.


Social Check DCs


Percival Clinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Percival studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Clinton, Male Human Paladin 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 11
Languages Common, Giant, Ignan, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Roger Sydney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean tan cloak covering his clean studded leather. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger hails from a village terrorized by brigands. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and he wants revenge against brigands

Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Roger Sydney, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His auburn hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: Eccentric and domineering, Norman will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Extrovert, Fighting, Athletic. Bonds: Adventurer, Poor. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Norman Anderton, Male Human Wizard 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +1 / 2d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (120 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs

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