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NPC Generator

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Advanced [show]


Wymar Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father.

Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Poor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Wymar Trollope, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Citrine (20 gp). 1 Breastplate.


Social Check DCs


Hugh Deighton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His blonde hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Ugly, Forgetful, Disease. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Hugh Deighton, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a grey and brown robe with the hood down. He has a long blonde beard with little hanging trinkets. His violet unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Patrick will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Logical. Flaws: Disease. Bonds: Mentor. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Patrick Thackeray, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)14 (+2) 8 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Huxley, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich southern family. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, John never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Insomniac, Terse, Racist. Bonds: Rich, In love, Job. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

John Huxley, Male Human Adept 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Black star sapphire (1100 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Rock crystal (20 gp).


Social Check DCs


Lewis Blythe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. His hair is chestnut and curly. This green eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Lewis Blythe, Male Human Paladin 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 gp. Golden yellow topaz (600 gp). Iolite (30 gp). Blue quartz (10 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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