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NPC Generator

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Gerald Radcliffe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature, Adventurer. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Gerald Radcliffe, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp.


Social Check DCs


Solomon Payton, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He is physically well-built. He wears a broad hat to hide his balding. His fierce gray eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: Solomon was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy. Bonds: Job, Rich, Religious. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Solomon Payton, Male Human Warlock 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp.


Social Check DCs


Frederick Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a black suit. With a patchy white beard and wild white hair. His eyes are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Knight in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has achieved small success as a Knight.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Frederick Lindsey, Male Human Fighter 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)4 (-3) 11 (+0)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Alexandrite (800 gp).


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His chestnut hair is knotted and matted. His eyes are green and beady.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Mayor, who enjoyed hunting, Randal was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Randal's homeland. Randal decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Immigrant. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Bradshaw, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Athletic, Entrepeneur, Gifted. Bonds: Enemies, Rich, Debt. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Guy Compton, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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