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Advanced [show]


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He wears his black hair down. He has a dull look in his green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Gilbert Astley, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 17 (+3)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Copeland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a pastel coat over a black low-cut shirt, and a feathered hat upon his head, and his gloved hand is found clutching a mace. His hair is chestnut and curly. His eyes are likewise green. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of drow.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Nature. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Guy Copeland, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Alby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather, and carries greataxes. His red hair is braided into rings. His eyes are violet and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is greedy; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Family, Rich. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Alby, Male Human Aristocrat 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 10 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Eye agate (15 gp). Deep green spinel (80 gp).


Social Check DCs


Henry Harlan, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear tan tank tops with brown pants. He is an epitome of beauty. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Optimist, Persistence. Bonds: Attractive, Poor, Nature. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Harlan, Male Human Druid 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Jade (160 gp). Black pearl (600 gp). Fire opal (500 gp).


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He has wavy red hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur, Logical. Bonds: Attractive. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Tickle, Male Human Expert 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. A roughly beaten golden orb (120 gp). Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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