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NPC Generator

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Advanced [show]


Anthony Charlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Passionate. Flaws: Ugly, Insane, Antagonistic. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Anthony Charlton, Male Human Barbarian 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Intimidation +2
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light red in addition to tight pants and is in decent physical shape. His hair is auburn, silky, and of moderate length. His green eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Weaver.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Military, Family. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Charles Cholmondeley, Male Human Bard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 6 (-2)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 8
Languages Common, Goblin, Giant, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. Carnelian (20 gp). Peridot (20 gp).


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He is portly but not overly obese. He has a very tight haircut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.

History: Theobald was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the west; and to prove his worth to the world

Ideals: Persistence, Entrepeneur. Flaws: Addict, Cynical, Impulsive. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Theobald Marlee, Male Human Paladin 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)3 (-4)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2600 sp.


Social Check DCs


Solomon Warwick, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Ugly, Depressed, Insane. Bonds: Nature. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Warwick, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 sp. Azurite (5 gp). Carnelian (20 gp). Star rose quartz (20 gp). Hematite (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. With bright black hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Passionate. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Don Wakefield, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 11 (+0)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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