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NPC Generator

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Advanced [show]


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man is wearing a long, yellow, dusty cloak. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Insane, Shy, Disease. Bonds: Rich. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Randal Kent, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)17 (+3) 10 (+0)17 (+3)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Chain shirt. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Clerebold Marlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Rich. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Clerebold Marlee, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Henry Altham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple grey robe with yellow stripes complete with hood. He is bald on top and has large chestnut tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Immigrant, Adventurer. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Henry Altham, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Cory Dryden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his golden hair. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in a small plains village. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Pacifist. Bonds: Adventurer, Attractive, Enemies, Nature. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Cory Dryden, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Pink pearl (130 gp). Rhodochrosite (4 gp). Pink pearl (130 gp).


Social Check DCs


Wymar Barney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is still thick. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Secretive. Bonds: Attractive, Enemies, Family, In love. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Wymar Barney, Male Human Adept 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common, Druidic, Ignan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Zircon (30 gp). Lapis lazuli (7 gp).


Social Check DCs

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