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NPC Generator

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Advanced [show]


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Insomniac, Addict, Insane. Bonds: Rich. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Solomon Windsor, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 15 (+2)18 (+4)
Skills Intimidation +6, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 13000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has white hair. His amber unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to be a animal trainer again

Ideals: Artistic. Flaws: Ugly, Disease, Insane. Bonds: Poor. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Anselm Chatham, Male Human Warrior 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His head has been shaved. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and money/treasure

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Clare, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 19000 cp. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs


Don Home, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His white hair is cut short with large spiked bangs in the front. His green eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: Don was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Home, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 15 (+2)18 (+4)
Skills History +3, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries a battered lance and tarnished mace as well. He has styled his blonde hair well, parting it to the right. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Painter, Drogo learned a great deal about his father's area of expertise. A gifted student he started as a Locksmith, but he got bored and became a Painter. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Drogo Walcott, Male Human Barbarian 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)18 (+4) 17 (+3)10 (+0)
Skills Perception +6, Religion +7
Senses Passive Perception 17
Languages Common, Elven, Aquan, Auran, Terran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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