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Advanced [show]


Roland Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His red hair is still thick. He has green eyes and a white hat with a yellow feather.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Tindall, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Hematite (9 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears black painted combat armor at almost all times. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Raymond hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away.

Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Raymond Clapham, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is black and curly. His eyes are brown and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Joker. Flaws: Addict. Bonds: Family, Rich, Religious. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Trym Garrick, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)18 (+4) 16 (+3)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Orc, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Don Everly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears just a pastel suit. He has a hunchback. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Terse, Fearful, Mundane. Bonds: Religious. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Don Everly, Male Human Paladin 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Anthony Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue costume with the symbols of strength on his torso. He sports a flattop hair cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Athletic, Impeccable. Flaws: Forgetful. Bonds: Nature, Job. Occupation: Tailor

Voice: Complex vocabulary, royal

Attributes [hide]

Anthony Chatham, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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