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NPC Generator

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Advanced [show]


Gerard Stapleton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His eyes are hazel and catlike.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard hails from a village terrorized by illithids. A gifted student he started as a Barber, but he got bored and became a Engraver. He has achieved small success as a Engraver.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Stapleton, Male Human Rogue 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 2000 sp. Tiger eye turquoise (4 gp). Banded agate (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large red jacket. He is tall, broad shouldered and powerfully built. His blonde hair is greasy and uncared for. He has several tiny emerald earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Shipwright, who enjoyed hunting, Gerald was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: To clean up the streets; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Job, Guardian. Occupation: Priest

Voice: Whispers

Attributes [hide]

Gerald Alston, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 7 (-2)9 (-1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Justice, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Kody Beitz, Male Human Warrior 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Geoffrey Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Rich, Adventurer, Job, Slave. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Geoffrey Kendall, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 200 gp. Amethyst (40 gp). Smoky quartz (50 gp). Golden pearl (40 gp). Red garnet (40 gp).


Social Check DCs


Charles Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His hair is silver, silky, and of moderate length. His eyes are gray.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Charles studied abroad. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Opinionated, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Charles Huxley, Male Human Wizard 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1100 gp. Gold dragon comb with red garnet eye (1400 gp). An abacus with copper, silver and gold markers (100 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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