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Advanced [show]


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His chestnut hair is long and unkept. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and regain custody of his daughter

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Justin Heiser, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)7 (-2) 12 (+1)14 (+2)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports pastel clothing, slightly heavier than average wear. His hair is always cut to a buzz. He has violet eyes and a pastel hat with a grey feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark

Ideals: Gifted, Persistence. Bonds: Adventurer, Mentor, Family. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Manfred Yardley, Male Human Warlock 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Navigator like his father before him.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Justice, Fighting. Bonds: Nature, Family, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Drogo Cholmondeley, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: Malachite (14 gp). Azurite (14 gp). Obsidian (14 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Dean Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky white painted plate armor. His silver hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: He is a Chromatic Dragon in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Adventurer. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Dean Copeland, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)15 (+2) 15 (+2)17 (+3)
Skills Religion +5, Stealth +1
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 800 gp. Red-brown spinel (50 gp). Amber (50 gp). Star rose quartz (50 gp).


Social Check DCs


Aldous York, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple violet line shooting up and back down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the west. A gifted student he started as a Animal Trainer, but he got bored and became a Engraver. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Animal Trainer again; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Job. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Aldous York, Male Human Barbarian 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 15 (+2)11 (+0)
Skills History +7, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Sylvan, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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