Aldous York, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Passionate, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp.
Theodoric Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his writing dream.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Moss agate (16 gp). Alexandrite (1300 gp).
Don Fulton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair, while still mostly golden, has prominent grey streaks. His eyes are likewise brown.
Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety; and a deep hatred of brigands
Flaws: Insane, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Theodoric Brady, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely grey suit with blue socks and a vest with buckled shoes. His chestnut hair is matted, messy, and big. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Gerald Jacobs, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: He got into the Carter business at a young age. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 9 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Job, Military. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!