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Advanced [show]


Lewis Altham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is greying and his face has many wrinkles. He has violet eyes and a green hat with a pastel feather.

Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the west. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away.

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Lewis Altham, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his white hair up. His eyes are likewise blue.

Personality: Eccentric and domineering, Reynard will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Blacksmith, but he was a colossal failure. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Expand his business.

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Rich, Job. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Reynard Cooper, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 2 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is black, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilbert was born with his father's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Gilbert Darby, Male Human Barbarian 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)9 (-1) 16 (+3)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: Black pearl (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of death around his neck, and a kukri on his belt. He has styled his chestnut hair well, parting it to the right. His eyes are blue and catlike.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He got into the Blacksmith business at a young age. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Laborer again; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Anthony Shirley, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 6 (-2)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 8
Languages Common, Giant, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Budd, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Budd, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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