Geoffrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He is an epitome of beauty. His hair is auburn and curly. He has several tiny amethyst earrings on each ear.
Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Rich, Nature, Family. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Reynard Alton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: He was born in the north, but his parents moved at a very young age to the east. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 100 gp. A roughly beaten golden orb (180 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item. 1 Minor magic item.
Lance Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his falchion ready. His long brown hair reaches down to his waist. His eyes are green.
Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Mayor, Lance learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Job, Rich. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (100 gp). Onyx (50 gp). Pink pearl (100 gp). 1 Banded mail. 1 Full Plate.
Clerebold Kent, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He usually wears his brown robe and has his sai always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Slave, Attractive. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Trey Fidget, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his chestnut hair up. His eyes are brown and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trey was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and wants a kiss
Bonds: Rich, Attractive, Nature, Has a crush, Adventurer. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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