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NPC Generator

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Advanced [show]


Bertram Conway, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His whole body is exceptionally muscular. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.

History: Bertram was born in the north. At a young age he loved to build and create. Bertram was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Barber. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north.

Ideals: Joker, Artistic, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Conway, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)15 (+2) 8 (-1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Onyx (70 gp). Red garnet (110 gp). Zircon (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears bulky pastel painted plate armor. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Theodoric Soames, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Anderton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Selfish, Depressed. Bonds: Attractive, Mentor. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Frederick Anderton, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)14 (+2) 7 (-2)14 (+2)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Addict, Insane, Racist. Bonds: Military. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Blakeley, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)7 (-2) 13 (+1)14 (+2)
Skills Athletics +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Payton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Insane. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

John Payton, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 8
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Iolite (80 gp). 1 Minor magic item.


Social Check DCs

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