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NPC Generator

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Advanced [show]


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Locksmith does. He is bald on top and has large chestnut tufts of hair around his ears. His green eyes peer out from beneath his top white hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bertram was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, In love, Adventurer. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Bertram Lester, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His white hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Gomory will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Disease, PTSD. Bonds: Attractive. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Marley, Male Human Warrior 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Ashton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a blue poncho over his likewise colored trousers and shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: A powerful slaver made him what he is. A gifted student he started as a Miller, but he got bored and became a Butcher. He has achieved small success as a Butcher.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Aldous Ashton, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)5 (-3) 15 (+2)12 (+1)
Skills Nature -1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Adam Rayden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His brown hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Adam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Rayden, Male Human Druid 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp. Gold dragon comb with red garnet eye (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His silver hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trym's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Trym Heiser, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Amethyst (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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