Gilbert Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red armored body suit, with a simple blue line shooting up and back down. His silver hair is smooth and relatively long. He has brown eyes and a red hat with a blue feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Fighting. Flaws: Shy, Antagonistic, Mundane. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Marleigh, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: He got into the Sage business at a young age. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Sage.
Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor
Ideals: Joker. Bonds: Religious, Job, Nature, Family. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 2000 sp. Smoky quartz (70 gp).
Charles Reed, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an entirely brown suit with green socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: To unite with his sister.
Ideals: Professionalism. Flaws: Mundane, Depressed. Bonds: Slave, Family. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
Norman Kimberly, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His golden hair is knotted and matted. His eyes are likewise amber.
Personality: He is witty, but his monotone delivery comes off as unnerving Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Norman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 8 (-1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Richard Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Guard, Richard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and to be a bowyer again
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Slave, Job. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
Possessions: 90 pp. Freshwater pearl (13 gp). Onyx (80 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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