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NPC Generator

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Advanced [show]


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a yellow coat over a tan low-cut shirt, and a broad hat upon his head. He has no hair. His eyes are green and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Balimaar hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and revenge

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Balimaar Windsor, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Weld, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Mercenary uniform. He wears a Stetson hat to hide his balding. His blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: William hails from a village terrorized by orcs. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: Marry his brother to traveling adventurers.

Flaws: Addict. Bonds: Job, Family, Enemies, Slave. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

William Weld, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 7 (-2)16 (+3)
Skills Insight +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1000 sp.


Social Check DCs


Tim Walpole, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His golden hair is braided into rings. His eyes are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Philantrophist. Flaws: Secretive. Bonds: Adventurer, Immigrant. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Tim Walpole, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Secretive, Impulsive. Bonds: Rich, Attractive, Military. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Manfred Dalton, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Just what you see.


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Gerald Springfield, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)6 (-2) 9 (-1)15 (+2)
Skills Animal Handling +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp.


Social Check DCs

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