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NPC Generator

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Advanced [show]


Everard Middleton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white tunic with blue highlights, and long white pants that bunch up around his shoes. His hair is auburn, silky, and of moderate length. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: Everard was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Logical. Bonds: Attractive, Job, Adventurer, Family. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Middleton, Male Human Rogue 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Hunter Budd, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and typically wears violet cloth garments or leather armor. His left hand appears badly burned and disfigured. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Detective business at a young age. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Entrepeneur. Bonds: Job, Slave, Family. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Budd, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 9 (-1)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Ignan, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dean Wallace, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has styled his brown hair well, parting it to the right. His gray eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: The child of a Tanner, who enjoyed hunting, Dean was taken on many hunting expeditions. In his 10th year, his parents were killed by a goblins raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins

Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Enemies. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Dean Wallace, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)5 (-3) 12 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing a long, red, dusty cloak. With bright silver hair and a scraggly beard. His blue eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gunter was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has worked as a Fletcher like his father before him.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Racist, Hedonist. Bonds: Attractive, Job, Immigrant, Family. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Gunter Eastoft, Male Human Fighter 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)11 (+0) 16 (+3)18 (+4)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Kenley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His red hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and wants to raise his children well

Flaws: Shy, Hedonist. Bonds: Family, Adventurer, In love. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Godfrey Kenley, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 6 (-2)13 (+1)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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