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NPC Generator

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Advanced [show]


Theobald Lincoln, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a brown deerstalker hat and brown clothes. His silver hair is drawn into a tight pony tail with a card scrunchie. This green eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Theobald was born with his father's beautiful face. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Has a crush, Attractive, Job. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Theobald Lincoln, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 60 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)12 (+1) 17 (+3)12 (+1)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp. Black pearl (1500 gp). Jet (160 gp). Blue star sapphire (900 gp). Hematite (14 gp).


Social Check DCs


Gerald Kendal, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His golden hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: He was born in the north. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted. Bonds: Rich, Job, Adventurer, Immigrant, Military. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Gerald Kendal, Male Human Ranger 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 7 (-2)15 (+2)
Skills History +2, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs


William Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He usually wears his grey robe and has his longsword always slung over his shoulder. His red hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Joker, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Nature. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

William Roscoe, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 28000 cp. A life-sized copper and silver statuette of a cockatrice. (40 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.


Social Check DCs


Adelard Colton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His blonde hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Persistence, Impeccable. Bonds: Rich, Adventurer. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Colton, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Thunderstones. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Theodoric Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Mason uniform. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments

History: He was born in the south. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Wilberforce, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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