Roger Dryden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries sais. His hair is always cut to a buzz. His eyes are likewise hazel.
Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Lazy. Bonds: Mentor, Poor. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Frederick Gentry, Male Human [Permalink]
Personal [hide]
Description: This southern man is dressed in earthy colors with a white and red handkerchief worn on his right side. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a actor and was forced into it by his family
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Poor, Immigrant, Family. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 900 gp. Gold music box (1000 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.
Bernard Hackney, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a simple red robe with green stripes complete with hood. His right leg appears badly burned and disfigured. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Nature. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 7 (-2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +2
Possessions: 200 gp. Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Barlow, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He has styled his auburn hair well, parting it to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets.
Flaws: Addict, Depressed. Bonds: Poor, Guardian, Adventurer, Mentor. Occupation: Unemployed
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 29000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.
Gomory Blakely, Male Human [Permalink]
Personal [hide]
Description: This man has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is muscular with a powerful set of arms. He wears his brown hair down. His eyes are likewise brown. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Minor magic item.
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