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NPC Generator

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Advanced [show]


Ralf Harlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His hair is short and blonde. He has gleaming, smiling brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: Born in the north to a Brewer, Ralf learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Brewer.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Passionate, Gifted, Logical. Bonds: Job, Nature. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Ralf Harlow, Male Human Commoner 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. His hair, while still mostly chestnut, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the west. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Lance studied abroad. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Pacifist, Gifted. Bonds: Attractive, Job, Slave. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Lance Hornsby, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Clerebold embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Banker profession.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Insane, Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Winterbourne, Male Human Fighter 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 19 (+4)11 (+0)
Skills Animal Handling +7, Stealth +2
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Colton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His hair is chestnut and very short. His ears are large.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the east. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: A deep hatred of brigands; and revenge

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant, Family. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Adam Colton, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 50 pp. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Insomniac. Bonds: Slave, Immigrant, Military. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Thomas Wilberforce, Male Human Sorcerer 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 gp. Silver ewer (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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