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NPC Generator

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Advanced [show]


Gerard Quinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a brown broad hat and brown clothes, marred by beers. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Joker, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Gerard Quinton, Male Human Bard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Myerscough, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Bonds: Family, Rich, Immigrant. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Drogo Myerscough, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Nicholas Darlington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His head has been shaved. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 8 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and to protect his home

Flaws: Ugly, Antagonistic. Bonds: Guardian, Immigrant, Adventurer, Family. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Nicholas Darlington, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Charles Gyula, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is knotted and matted. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy. Bonds: Slave, Nature, Adventurer. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Charles Gyula, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Chalcedony (60 gp). Tiger eye turquoise (13 gp). Amber (110 gp). Sardonyx (60 gp).


Social Check DCs


Miles Adley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. His black hair is kept up in a ponytail inside a small hat. His eyes are blue and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.

History: Miles hails from a village terrorized by brigands. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Miles's homeland. Miles decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Immigrant, Enemies. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Miles Adley, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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