Gunter Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is dressed in a clean grey cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and to find somewhere to settle down
Ideals: Artistic. Flaws: Mundane. Bonds: Slave, Enemies, Rich. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Breastplate.
Diggory Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is thinning but still full. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Mason, but he got bored and became a Mortician. He then took over the family business and is one of the better Mortician for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Joker, Gifted, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Guy Merton, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has styled his golden hair well, parting it to the right. This brown eyed southerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He became a Shipwright soon after.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Passionate, Artistic, Persistence. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 32000 sp.
Godfrey Beckwith, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a fancy blue suit, and his gloved hand is found clutching a halberd. He wears a Stetson hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: Godfrey was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Opinionated, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Heward Ridley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He has a long auburn beard with little hanging trinkets. He has several tiny emerald earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Glassblower, but he got bored and became a Weaver. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: To be a Glassblower again; and he'd like to take his coworkers down a peg
Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Rich, Job. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
