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NPC Generator

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Advanced [show]


Alexandre Clifford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Sage, but he got bored and became a Healer. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Sage again.

Flaws: Secretive. Bonds: Attractive, Job, Rich. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Alexandre Clifford, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. Aquamarine (300 gp). Violet garnet (300 gp). Jade (40 gp). Red spinel (40 gp).


Social Check DCs


Wymar Stafford, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Extrovert, Gifted, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Wymar Stafford, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Mortician in town.

History: He was born in the north. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Optimist. Bonds: Poor, Job, Immigrant, Nature. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Charles Bentham, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Spalding, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tattered old clothes. His clothes are grease stained in places. He is bald on top and has large red tufts of hair around his ears. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was born on a far northern forest where he grew up under the tutelage of his mother, an expert Detective. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Anselm Spalding, Male Human Warrior 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 7 (-2)10 (+0)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Sardonyx (60 gp). Violet garnet (1500 gp). Peridot (60 gp).


Social Check DCs


Geoffrey York, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. A gifted student he started as a Performer, but he got bored and became a Shepherd. He now owns his own business.

Motivation: Expand his business; and to end his boredom

Ideals: Justice, Pacifist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Geoffrey York, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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