Adam Gladstone, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy white suit. He wears his brown hair down. His eyes are likewise violet. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He struck the Knight job and began his own company from there.
Motivation: Further expansion of business; and to settle down with his crush
Ideals: Persistence. Flaws: Forgetful. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Gilbert Mori, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a black coat with grey slacks. With bright golden hair and a scraggly beard. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gilbert was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and to settle down with his crush
Bonds: Has a crush, Religious, Job, Adventurer, Family. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 11000 sp. Tourmaline (80 gp). Rhodochrosite (9 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. His red hair is greasy and uncared for. His eyes are likewise green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Architect, Charles learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Architect for hire.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp.
Lewis Camden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is white and curly. His violet eyes peer out from beneath his small grey hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Gerard Clifford, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Marshal.
Motivation: To be a Barrister again; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Rich, Job, Has a crush, Mentor. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
