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NPC Generator

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Advanced [show]


Wymar Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright violet suits and hats. His red hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: This man loves writing and to teach people writing more than just about anything. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Artistic, Gifted. Bonds: Military, Immigrant, Family. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Wymar Beckwith, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 11 (+0)18 (+4)
Skills Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Robert Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His skin is fair and his fingers are delicate and long. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the old dungeon and found the beat up spear and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Military, Nature. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Middleton, Male Human Warrior 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 11 (+0)7 (-2)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Everard Blakely, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, and carries whips. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Navigator business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He would like to get married and retire; and he's looking for his big break

Ideals: Fighting. Flaws: Greedy. Bonds: Has a crush, Job, Rich, Adventurer. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Everard Blakely, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Trey Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a moderate pudge and is not very fit. He has silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trey was raised in a hard working conservative environment. He worked as a nervous Doctor and found it very stressful. He became a Doctor soon after.

Motivation: An old rival family wants him found; and he would like to get married and retire

Ideals: Optimist. Bonds: Family, Job, Has a crush. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Warwick, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)5 (-3) 12 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Barton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Banker, Gomory learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Barton, Male Human Druid 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Medicine +3, Stealth +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1300 gp. Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1200 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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